1996-09-17 - Re: 10 minute delay considered inconsequential

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From: Adamsc@io-online.com (Adamsc)
To: “tcmay@got.net>
Message Hash: fcd29f66ed79ed78d911c5299d2be2274dc47931d53342b77ea5b5731e8e9c36
Message ID: <19960917171059750.AAA156@IO-ONLINE.COM>
Reply To: N/A
UTC Datetime: 1996-09-17 21:29:38 UTC
Raw Date: Wed, 18 Sep 1996 05:29:38 +0800

Raw message

From: Adamsc@io-online.com (Adamsc)
Date: Wed, 18 Sep 1996 05:29:38 +0800
To: "tcmay@got.net>
Subject: Re: 10 minute delay considered inconsequential
Message-ID: <19960917171059750.AAA156@IO-ONLINE.COM>
MIME-Version: 1.0
Content-Type: text/plain


On Wed, 11 Sep 1996 22:50:22 -0700, Timothy C. May wrote:

>>I've always wondered if the makers of mailer software couldn't include a delay
>>option, so that, say, a message might be held for 10 minutes and then sent.
>>Imagine how many of the "Sorry about x; I meant y" posts we'd never see.
>
>I expect there would be little effect. I suspect most of us write articles,
>send them out, and only notice the mistakes, typos, whatever when they are
>pointed out.

True.  I guess what we need is an AI mailer that would do something like
"Message #324 is rather confusing - did you really mean x?".  Oh well. . .

# Chris Adams <adamsc@io-online.com> | http://www.io-online.com/adamsc/adamsc.htp
# cadams@acucobol.com | V.M. (619)515-4894
"I have never been able to figure out why anyone would want to play games on
a computer in any case when the whole system is a game.  Word processing,
spreadsheets, telecoms -- it's all a game.  And they pay you to play it."
	-- Duncan Frissell







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