1997-11-03 - Re: Copyright commerce and the street musician protocol

Header Data

From: Landon Dyer <landon@best.com>
To: marc@cygnus.com
Message Hash: d8149393b1991333de0f303f734995f65aa0b37f93a9f3e065531719d5507ef0
Message ID: <199711032133.NAA16067@shell9.ba.best.com>
Reply To: N/A
UTC Datetime: 1997-11-03 21:56:15 UTC
Raw Date: Tue, 4 Nov 1997 05:56:15 +0800

Raw message

From: Landon Dyer <landon@best.com>
Date: Tue, 4 Nov 1997 05:56:15 +0800
To: marc@cygnus.com
Subject: Re: Copyright commerce and the street musician protocol
Message-ID: <199711032133.NAA16067@shell9.ba.best.com>
MIME-Version: 1.0
Content-Type: text/plain




> Someone recently told me that game manufacturers have stopped worrying
> about piracy.  Why?  Because most new games come on CD-ROM, and
> copying a CD-ROM is an expensive, time-consuming operation.  Bulk
> duplication of CD's is substantially cheaper than one-off duplication,
> and since games are cheap, people will usually buy them rather than
> copy them.

  you can duplicate a CD for about $2, in half an hour

  i've already encountered some copy-protected software (the CD
duplicates don't work).  my guess is we'll see a lot more of this


> I'm unconvinced that there really is an Internet copyright problem

  check out the "warez" newsgroups...


  peace,

-landon






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