1998-09-17 - Re: Cyberpunks Signal-to-Noise Ratio

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From: Adam Back <aba@dcs.ex.ac.uk>
To: jvb@ssds.com
Message Hash: 4c33e4233f67287a7d621c8d520b241d6ee4696edb5715b6c9ba1937f19384ab
Message ID: <199809181137.MAA12212@server.eternity.org>
Reply To: <Pine.LNX.3.96.980917130032.438B-100000@jb3.fastrans.net>
UTC Datetime: 1998-09-17 23:51:32 UTC
Raw Date: Fri, 18 Sep 1998 07:51:32 +0800

Raw message

From: Adam Back <aba@dcs.ex.ac.uk>
Date: Fri, 18 Sep 1998 07:51:32 +0800
To: jvb@ssds.com
Subject: Re: Cyberpunks Signal-to-Noise Ratio
In-Reply-To: <Pine.LNX.3.96.980917130032.438B-100000@jb3.fastrans.net>
Message-ID: <199809181137.MAA12212@server.eternity.org>
MIME-Version: 1.0
Content-Type: text/plain




> Far be it from me to complain about the content-free
> nature of others postings, but has anyone else noticed
> that the signal on cypherpunks is being lost in the noise?

There are a couple of filtered lists I think, Eric Blossom used to do
one and Ray Arachelian also.  Personally I just rely on the liberal
use of the delete key.

Adam





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