From: Blanc Weber <blancw@microsoft.com>
To: cypherpunks@toad.com
Message Hash: 6d46ecd4a499f15667ff1c8d4edaed779f45059c7471e10d7bd7c75c50cfac7b
Message ID: <9404102037.AA10761@netmail2.microsoft.com>
Reply To: N/A
UTC Datetime: 1994-04-10 20:36:50 UTC
Raw Date: Sun, 10 Apr 94 13:36:50 PDT
From: Blanc Weber <blancw@microsoft.com>
Date: Sun, 10 Apr 94 13:36:50 PDT
To: cypherpunks@toad.com
Subject: Re: Pseudonyms and Reputations
Message-ID: <9404102037.AA10761@netmail2.microsoft.com>
MIME-Version: 1.0
Content-Type: text/plain
From Hal:
<other discussion on a game deleted>
This does suggest an alternative form of "is-a-person" credentialling,
though.
Rather than trying to verify identity at a distance, . . . . .
...................................................
I'm sure I don't understand, said Alice in Wonderland: cryptology is
to create anonymity sufficient to prevent the identification of a
person; however, it is desireable to have a method/means of verifying
identity such that in games or digicash or whatnot, someone cannot take
advantage of that ability to obfuscate precise references to themselves.
How could these two opposing needs be simultaneously satisfied? It
sounds like a self-defeating proposition.
Blanc
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1994-04-10 (Sun, 10 Apr 94 13:36:50 PDT) - Re: Pseudonyms and Reputations - Blanc Weber <blancw@microsoft.com>