From: Wolfgang Roeckelein <wolfgang@wi.WHU-Koblenz.de>
To: Bill Trost <trost@cloud.rain.com>
Message Hash: 0a27cdd20976571d058d2ac92ad5fdb3a0f0652d64cbb037b372aa733bddfb1b
Message ID: <9507280717.AA07537@sirius.wi.WHU-Koblenz.de>
Reply To: N/A
UTC Datetime: 1995-07-28 07:17:39 UTC
Raw Date: Fri, 28 Jul 95 00:17:39 PDT
From: Wolfgang Roeckelein <wolfgang@wi.WHU-Koblenz.de>
Date: Fri, 28 Jul 95 00:17:39 PDT
To: Bill Trost <trost@cloud.rain.com>
Subject: Re: copyrighting algorithms
Message-ID: <9507280717.AA07537@sirius.wi.WHU-Koblenz.de>
MIME-Version: 1.0
Content-Type: text/plain
Hi,
From: Bill Trost <trost@cloud.rain.com>
>
>Wolfgang Roeckelein writes:
> >I wasn't aware that you could copyright an algorithm. Patent,
> >yes, but not copyright. Intellectual property meens secret,
> >right? Aren't there any precendence cases involving propriety
> >schemes that are reverse engineered?
>
> Game cartridges (I think sega was involved)
>
>You might be referring to Nintendo vs. Galoob, which was used as a
>sample case in an January 1994 article in the Communications of the
>ACM titled "Copyright's Fair use Doctrine and Digital Data". The
>article states
No, I was referring to a case, where a third party game cartridges manufacturer
reverse engineered the specifications of the game cartridges slot for producing
his own cartridges for this game.
Unfortunatly, I have lost the reference and the names of the companies, but
this is the main case cited when it comes to reverse engineering propriety
schemes. Maybe I can dig this out, or another member of the list has details
available.
Wolfgang
---
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Wolfgang Roeckelein Fax: +49 261 6509 179
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1995-07-28 (Fri, 28 Jul 95 00:17:39 PDT) - Re: copyrighting algorithms - Wolfgang Roeckelein <wolfgang@wi.WHU-Koblenz.de>