1995-10-15 - Re: Idea Futures

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From: s1018954@aix2.uottawa.ca
To: “Timothy C. May” <tcmay@got.net>
Message Hash: a52b8c2e80b280ff458a36eb0fa37c6221aa3873fe9656195eb2828b25fee16c
Message ID: <Pine.3.89.9510150743.C69264-0100000@aix2.uottawa.ca>
Reply To: <aca6045f180210043fe9@[205.199.118.202]>
UTC Datetime: 1995-10-15 11:41:40 UTC
Raw Date: Sun, 15 Oct 95 04:41:40 PDT

Raw message

From: s1018954@aix2.uottawa.ca
Date: Sun, 15 Oct 95 04:41:40 PDT
To: "Timothy C. May" <tcmay@got.net>
Subject: Re: Idea Futures
In-Reply-To: <aca6045f180210043fe9@[205.199.118.202]>
Message-ID: <Pine.3.89.9510150743.C69264-0100000@aix2.uottawa.ca>
MIME-Version: 1.0
Content-Type: text/plain




On Sun, 15 Oct 1995, Timothy C. May wrote:

> (Some of his game theory simulations--on betting markets and
> preference-revealing--were a main inspiration for the "Crypto Anarchy Game"
> I put on at the first Cypherpunks meeting in '92.)
> 
How did that work out anyway? What were the rules and usual outcomes?
(Got a file on it anywhere? In your faq?)
Sounds like something that'd be nice to implement over the net. Great way
to get everyone's productivity reduced to zero. (insert wry smile) 

TIA






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