1995-11-22 - Re: towards a theory of reputation

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From: Hal <hfinney@shell.portal.com>
To: cypherpunks@toad.com
Message Hash: 7d826afbf586266a95c569b7c3f9352d0c145c4f32e1b11700083369ead4ef89
Message ID: <199511222024.MAA09897@jobe.shell.portal.com>
Reply To: <Pine.SUN.3.91.951121223454.2539A-100000@eskimo.com>
UTC Datetime: 1995-11-22 21:00:59 UTC
Raw Date: Thu, 23 Nov 1995 05:00:59 +0800

Raw message

From: Hal <hfinney@shell.portal.com>
Date: Thu, 23 Nov 1995 05:00:59 +0800
To: cypherpunks@toad.com
Subject: Re: towards a theory of reputation
In-Reply-To: <Pine.SUN.3.91.951121223454.2539A-100000@eskimo.com>
Message-ID: <199511222024.MAA09897@jobe.shell.portal.com>
MIME-Version: 1.0
Content-Type: text/plain


I don't have time to write much now, but I got a request for information
on the Prisoner's Dilemma problem, so I did a web search, and found an
interesting sounding paper at <URL:
http://www.cs.wisc.edu/~smucker/ipd-cr/ipd-cr.html>.  I have not read it
yet, but according to the web page this adds to the traditional PD
simulations the feature that participants can choose whom to interact
with (rather than having to interact with everyone or with a random other
program).  Maybe "reputation" would be more important in such a
simulation since the element of choice seems to be one of the key areas
where reputation matters.  I'll try to read the paper over the holidays,
but it sounds like it might be relevant.

Hal





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