From: “Theodore Ts’o” <tytso@MIT.EDU>
To: Bill Stewart <stewarts@ix.netcom.com>
Message Hash: 8a45ec9c57cad23113b928eba8062a7ae4c43451d99c130f7f9507c9e64a5415
Message ID: <9511070110.AA07972@dcl.MIT.EDU>
Reply To: <199511042352.PAA07554@ix4.ix.netcom.com>
UTC Datetime: 1995-11-07 04:18:42 UTC
Raw Date: Tue, 7 Nov 1995 12:18:42 +0800
From: "Theodore Ts'o" <tytso@MIT.EDU>
Date: Tue, 7 Nov 1995 12:18:42 +0800
To: Bill Stewart <stewarts@ix.netcom.com>
Subject: Re: /dev/random - using up entropy?
In-Reply-To: <199511042352.PAA07554@ix4.ix.netcom.com>
Message-ID: <9511070110.AA07972@dcl.MIT.EDU>
MIME-Version: 1.0
Content-Type: text/plain
Date: Sat, 04 Nov 1995 15:52:03 -0800
From: Bill Stewart <stewarts@ix.netcom.com>
So that says you use up m bits of entropy if you get m bits of good output.
However, what I'd like to suggest is that you don't, from the perspective
of a user who doesn't have direct access to the reservoir R of random bits.
For that user, p(X|H(R)=O) is the same as p(X) or P(X|H(R)=O'), because
the user is neither able to invert H, nor to enumerate all possible R,
nor to calculate anything useful based on multiple outputs, since the
reservoir R is shuffled between outputs; even a simple circular shift
may be enough. This doesn't apply to the case where n is 32 or 48
and the hash function produces n-bit outputs, or even m<<n bit outputs,
because that maybe be inverted or brute-forced, but it seems to apply
for the case where n is sufficiently large and the hash is good.
If the hash is simpler than MD5, it may apply anyway, since the hash
produces far fewer bits than its input, as long as the hash and the
mixing function don't give away any information about the reservoir
between successive outputs.
All of this assumes that MD5 or SHA, or whatever, is a "good hash
function". Unfortunately, this strikes at the heart of "what we don't
know" about writing good hash functions, which is still today much more
of an art rather than a science.
So the conservative among us will probably not want to count on this
fact when generating long-term, valuable secrets, like public/private
keypairs
This would suggest that /dev/random ought to have a mode that says
"give me output of whatever quality you have available",
and that it ought to be OK to use it, as long as the reservoir has
been seeded with sufficient high-entropy input to have decent randomness.
Yup; in the Linux implementation which I've done, that's what the
/dev/urandom device is all about. For most purposes, it's *probably*
good enough. However, I would character it as numbers which are
"cryptogrphically random", as opposed to "truely random", in that they
depend on the intractibility of MD5 towards analysis. One can imagine
descending scale of "quality of random numbers" where physically
generated random numbers would best, followed by /dev/random numbers,
followed by /dev/urandom numbers. It may be that /dev/urandom is just
as hard as /dev/random --- but given the our current knowledge, it's
impossible to prove one way or the other.
- Ted
P.S. Here's the header from my current /dev/random driver, if people
are interested:
/*
* random.c -- A strong random number generator
*
* Version 0.95, last modified 4-Nov-95
*
* Copyright Theodore Ts'o, 1994, 1995. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, and the entire permission notice in its entirety,
* including the disclaimer of warranties.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote
* products derived from this software without specific prior
* written permission.
*
* ALTERNATIVELY, this product may be distributed under the terms of
* the GNU Public License, in which case the provisions of the GPL are
* required INSTEAD OF the above restrictions. (This clause is
* necessary due to a potential bad interaction between the GPL and
* the restrictions contained in a BSD-style copyright.)
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* (now, with legal B.S. out of the way.....)
*
* This routine gathers environmental noise from device drivers, etc.,
* and returns good random numbers, suitable for cryptographic use.
* Besides the obvious cryptographic uses, these numbers are also good
* for seeding TCP sequence numbers, and other places where it is
* desireable to have numbers which are not only random, but hard to
* predict by an attacker.
*
* Theory of operation
* ===================
*
* Computers are very predictable devices. Hence it is extremely hard
* to produce truely random numbers on a computer --- as opposed to
* pseudo-random numbers, which can easily generated by using a
* algorithm. Unfortunately, it is very easy for attackers to guess
* the sequence of pseudo-random number generators, and for some
* applications this is not acceptable. So instead, we must try to
* gather "environmental noise" from the computer's environment, which
* must be hard for outside attackers to observe, and use that to
* generate random numbers. In a Unix environment, this is best done
* from inside the kernel.
*
* Sources of randomness from the environment include inter-keyboard
* timings, inter-interrupt timings from some interrupts, and other
* events which are both (a) non-deterministic and (b) hard for an
* outside observer to measure. Randomness from these sources are
* added to an "entropy pool", which is mixed using a CRC-like function.
* This is not cryptographically strong, but it is adequate assuming
* the randomness is not chosen maliciously, and it is fast enough that
* the overhead of doing it on every interrupt is very reasonable.
* As random bytes are mixed into the entropy pool, the routines keep
* an *estimate* of how many bits of randomness have been stored into
* the random number generator's internal state.
*
* When random bytes are desired, they are obtained by taking the MD5
* hash of the contents of the "entropy pool". The MD5 hash avoids
* exposing the internal state of the entropy pool. It is believed to
* be computationally infeasible to derive any useful information
* about the input of MD5 from its output. Even if it is possible to
* analyze MD5 in some clever way, as long as the amount of data
* returned from the generator is less than the inherent entropy in
* the pool, the output data is totally unpredictable. For this
* reason, the routine decreases its internal estimate of how many
* bits of "true randomness" are contained in the entropy pool as it
* outputs random numbers.
*
* If this estimate goes to zero, the routine can still generate
* random numbers; however, an attacker may (at least in theory) be
* able to infer the future output of the generator from prior
* outputs. This requires successful cryptanalysis of MD5, which is
* not believed to be feasible, but there is a remote possiblility.
* Nonetheless, these numbers should be useful for the vast majority
* of purposes.
*
* Exported interfaces ---- output
* ===============================
*
* There are three exported interfaces; the first is one designed to
* be used from within the kernel:
*
* void get_random_bytes(void *buf, int nbytes);
*
* This interface will return the requested number of random bytes,
* and place it in the requested buffer.
*
* The two other interfaces are two character devices /dev/random and
* /dev/urandom. /dev/random is suitable for use when very high
* quality randomness is desired (for example, for key generation or
* one-time pads), as it will only return a maximum of the number of
* bits of randomness (as estimated by the random number generator)
* contained in the entropy pool.
*
* The /dev/urandom device does not have this limit, and will return
* as many bytes as are requested. As more and more random bytes are
* requested without giving time for the entropy pool to recharge,
* this will result in random numbers that are merely cryptographically
* strong. For many applications, however, this is acceptable.
*
* Exported interfaces ---- input
* ==============================
*
* The current exported interfaces for gathering environmental noise
* from the devices are:
*
* void add_keyboard_randomness(unsigned char scancode);
* void add_mouse_randomness(__u32 mouse_data);
* void add_interrupt_randomness(int irq);
* void add_blkdev_randomness(int irq);
*
* add_keyboard_randomness() uses the inter-keypress timing, as well as the
* scancode as random inputs into the "entropy pool".
*
* add_mouse_randomness() uses the mouse interrupt timing, as well as
* the reported position of the mouse from the hardware.
*
* add_interrupt_randomness() uses the inter-interrupt timing as random
* inputs to the entropy pool. Note that not all interrupts are good
* sources of randomness! For example, the timer interrupts is not a
* good choice, because the periodicity of the interrupts is to
* regular, and hence predictable to an attacker. Disk interrupts are
* a better measure, since the timing of the disk interrupts are more
* unpredictable.
*
* add_blkdev_randomness() times the finishing time of block requests.
*
* All of these routines try to estimate how many bits of randomness a
* particular randomness source. They do this by keeping track of the
* first and second order deltas of the event timings.
*
* Acknowledgements:
* =================
*
* Ideas for constructing this random number generator were derived
* from the Pretty Good Privacy's random number generator, and from
* private discussions with Phil Karn. Colin Plumb provided a faster
* random number generator, which speed up the mixing function of the
* entropy pool, taken from PGP 3.0 (under development). It has since
* been modified by myself to provide better mixing in the case where
* the input values to add_entropy_word() are mostly small numbers.
*
* Any flaws in the design are solely my responsibility, and should
* not be attributed to the Phil, Colin, or any of authors of PGP.
*
* The code for MD5 transform was taken from Colin Plumb's
* implementation, which has been placed in the public domain. The
* MD5 cryptographic checksum was devised by Ronald Rivest, and is
* documented in RFC 1321, "The MD5 Message Digest Algorithm".
*
* Further background information on this topic may be obtained from
* RFC 1750, "Randomness Recommendations for Security", by Donald
* Eastlake, Steve Crocker, and Jeff Schiller.
*/
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