From: Simon Spero <ses@tipper.oit.unc.edu>
To: cypherpunks@toad.com
Message Hash: a0b813e3d2c1a51dce541371c1dc3ed9a92b1fcc46c45c31cc04a5b7c175f347
Message ID: <Pine.SUN.3.91.960528235540.23126A-100000@tipper.oit.unc.edu>
Reply To: N/A
UTC Datetime: 1996-05-29 08:40:36 UTC
Raw Date: Wed, 29 May 1996 16:40:36 +0800
From: Simon Spero <ses@tipper.oit.unc.edu>
Date: Wed, 29 May 1996 16:40:36 +0800
To: cypherpunks@toad.com
Subject: [crypto] crypto-protocols for trading card games
Message-ID: <Pine.SUN.3.91.960528235540.23126A-100000@tipper.oit.unc.edu>
MIME-Version: 1.0
Content-Type: text/plain
Here's an interesting problem:
In the not too distant past there was a fad for collectible trading card
games, the most famous of which was Magic, The Gathering (tm). These
games combined the collecting and trading of baseball cards with traditional
aspects of card playing. Cards were issued by a central
authority/publisher (Wizards of the Coast in the case of MtG). Each
player uses his or her own deck; cards that are not played remain secret;
however the same deck mut be used in each round of a match. tournament
games are adjudicated by an umpire.
Design a set of crypto protocols to support the issuing, trading, and
playing of such card games in real time (100ms compute time per move)
Simon
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