From: tcmay@got.net (Timothy C. May)
To: cypherpunks@toad.com
Message Hash: a5f7ad34b6afa74351ad2fb07483ef90873440ba80ed13eb84cbb560b2462846
Message ID: <adfb5d610a0210048597@[205.199.118.202]>
Reply To: N/A
UTC Datetime: 1996-06-30 08:22:02 UTC
Raw Date: Sun, 30 Jun 1996 16:22:02 +0800
From: tcmay@got.net (Timothy C. May)
Date: Sun, 30 Jun 1996 16:22:02 +0800
To: cypherpunks@toad.com
Subject: Re: Hardware RNG
Message-ID: <adfb5d610a0210048597@[205.199.118.202]>
MIME-Version: 1.0
Content-Type: text/plain
At 1:26 AM 6/30/96, Jack Mott wrote:
>I just recently built a hardware RNG, I just wanted to see what you guys
>think of it, here is how it works:
>
> Got a geiger counter plugged into the game port
>any thoughts? It seems to work well, no basic stat analysis reveals any
>pattern, and physicists have backed me up on radioactive decay being
>'the great randomizer'.
First, have fun playing with it. Second, watch out for subtle statistical
biases.
While radioactive decay is unpredictable (so are a lot of things, by the
way), there are all kinds of biases that reduce the apparent entropy.
Detector "dead time" is a classic one (basically, the detector can't detect
counts during a post-pulse recovery time...probably not a problem at low
count rates, but an example of how subtle things can sneak in).
--Tim May
Boycott "Big Brother Inside" software!
We got computers, we're tapping phone lines, we know that that ain't allowed.
---------:---------:---------:---------:---------:---------:---------:----
Timothy C. May | Crypto Anarchy: encryption, digital money,
tcmay@got.net 408-728-0152 | anonymous networks, digital pseudonyms, zero
W.A.S.T.E.: Corralitos, CA | knowledge, reputations, information markets,
Licensed Ontologist | black markets, collapse of governments.
"National borders aren't even speed bumps on the information superhighway."
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1996-06-30 (Sun, 30 Jun 1996 16:22:02 +0800) - Re: Hardware RNG - tcmay@got.net (Timothy C. May)