1996-07-25 - Re: Game Theory and its Relevance to Cypherpunks

Header Data

From: ichudov@algebra.com (Igor Chudov @ home)
To: jamesd@echeque.com (James A. Donald)
Message Hash: b9cbbba741e280bab03f81e55bae5391cdef21641fdedc32a9b720288b48d1cb
Message ID: <199607251413.JAA07901@manifold.algebra.com>
Reply To: <199607250636.XAA06174@dns2.noc.best.net>
UTC Datetime: 1996-07-25 17:43:06 UTC
Raw Date: Fri, 26 Jul 1996 01:43:06 +0800

Raw message

From: ichudov@algebra.com (Igor Chudov @ home)
Date: Fri, 26 Jul 1996 01:43:06 +0800
To: jamesd@echeque.com (James A. Donald)
Subject: Re: Game Theory and its Relevance to Cypherpunks
In-Reply-To: <199607250636.XAA06174@dns2.noc.best.net>
Message-ID: <199607251413.JAA07901@manifold.algebra.com>
MIME-Version: 1.0
Content-Type: text


James A. Donald wrote:
> The best way to convince others you are crazy is to actually be crazy.
> 
> More practically, if you organize your nuclear forces so that any 
> serious war is likely to escalate uncontrollably into the battle of 
> armageddon, regardless of your intentions and desires, which is how 
> the American government organized its nuclear forces in Europe, 
> then you can pretty much guarantee you will not have to face a 
> serious war.

How did they organize them? It is interesting.

	- Igor.





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