1996-08-29 - Simulations

Header Data

From: Duncan Frissell <frissell@panix.com>
To: jim bell <cypherpunks@toad.com
Message Hash: c329dba729dcbca1f59bc6213e33bafb0ee0ff2f85ebe658a232170735078a51
Message ID: <2.2.32.19960829102802.00addc90@panix.com>
Reply To: N/A
UTC Datetime: 1996-08-29 12:55:34 UTC
Raw Date: Thu, 29 Aug 1996 20:55:34 +0800

Raw message

From: Duncan Frissell <frissell@panix.com>
Date: Thu, 29 Aug 1996 20:55:34 +0800
To: jim bell <cypherpunks@toad.com
Subject: Simulations
Message-ID: <2.2.32.19960829102802.00addc90@panix.com>
MIME-Version: 1.0
Content-Type: text/plain


At 10:05 PM 8/28/96 -0800, jim bell wrote:

>To me, the most obvious one is GIGO:  Simulations, especially 
>political/social ones, might depend heavily on assumptions that are 
>programmed into them.   A trivial, yet interesting example is the computer 
>game "Sim City" which allowed you to adjust the "tax rate" but problems 
>always cropped up the further away you were from 7%.   The libertarians were 
>frustrated that we were unable to drop the tax rate and still get a 
>well-functioning, happy society.  

I was taking economics back in the Armonk Iron days and we played around with
an economic simulation program written in Fortran.  One was supposed to
adjust government spending and taxes to find an optimum level.  I set both
taxes and spending to zero.  We got a lot of economic growth and a lot of
inflation (this was not a monetarist simulation).  But we were happier.

DCF






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