1996-09-18 - Re: 56 kbps modems

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From: pjb@ny.ubs.com
To: cypherpunks@toad.com
Message Hash: e444d87518111c11794b9a38c2d00555323f4b249d4e8721325596851dd2cc99
Message ID: <199609181248.IAA06860@sherry.ny.ubs.com>
Reply To: N/A
UTC Datetime: 1996-09-18 16:46:25 UTC
Raw Date: Thu, 19 Sep 1996 00:46:25 +0800

Raw message

From: pjb@ny.ubs.com
Date: Thu, 19 Sep 1996 00:46:25 +0800
To: cypherpunks@toad.com
Subject: Re: 56 kbps modems
Message-ID: <199609181248.IAA06860@sherry.ny.ubs.com>
MIME-Version: 1.0
Content-Type: text/plain


if nothing else, the availability of 56kbps on an analog line might get the
telcos to bring the isdn prices down to some reasonable level, which at the moment,
it is not, at least not in nyc.

	-paul

> From cypherpunks-errors@toad.com Tue Sep 17 18:21:03 1996
> From: Adamsc@io-online.com (Adamsc)
> To: "Bill Stewart" <stewarts@ix.netcom.com>,
>         "cypherpunks@toad.com" <cypherpunks@toad.com>
> Cc: "Asgaard" <asgaard@Cor.sos.sll.se>, "Enzo Michelangeli" <enzo@ima.com>
> Date: Tue, 17 Sep 96 12:22:15 -0800
> Reply-To: "Chris Adams" <adamsc@io-online.com>
> Priority: Normal
> X-Mailer: Chris Adams's Registered PMMail 1.52 For OS/2
> Mime-Version: 1.0
> Content-Type> : > text/plain> ; > charset="us-ascii"> 
> Content-Transfer-Encoding: 7bit
> Subject: Re: 56 kbps modems
> Sender: owner-cypherpunks@toad.com
> Content-Length: 1107
> 
> On Sun, 15 Sep 1996 01:31:19 -0700, Bill Stewart wrote:
> 
> >and still get the original 56kbps back out.  But if they can, well,
> >yee-hah, ISDN is nearly dead :-)  (Not totally dead; the signalling is
> >still useful for some applications, the convenience of two channels on
> >one wire pair is nice, and the fact that people can get 56kbps without
> Also, can't you add ISDN b-channels ? (I.e. get another 64kps channel)
> >the phone company's help will pressure them into offering ISDN for
> >a lower price in areas where the Phone Company's idea of "all the market 
> >will bear" is substantially higher than voice pricing.)
> 
> ISDN is more elegant; this sounds like a 'kludge' of sorts. OTOH, we've all
> seen how well a cheap kludge can do, right?
> 
> # Chris Adams <adamsc@io-online.com> | http://www.io-online.com/adamsc/adamsc.htp
> # cadams@acucobol.com | V.M. (619)515-4894
> "I have never been able to figure out why anyone would want to play games on
> a computer in any case when the whole system is a game.  Word processing,
> spreadsheets, telecoms -- it's all a game.  And they pay you to play it."
> 	-- Duncan Frissell
> 
> 
> 





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