From: Toto <toto@sk.sympatico.ca>
To: cypherpunks@toad.com
Message Hash: bc383613613b031be2447e17df91fe5480d9b55b489ea915e059d6fd327974b6
Message ID: <32E88A09.18BA@sk.sympatico.ca>
Reply To: <01IEKJ7UWBPC9AMSTU@mbcl.rutgers.edu>
UTC Datetime: 1997-01-24 08:11:30 UTC
Raw Date: Fri, 24 Jan 1997 00:11:30 -0800 (PST)
From: Toto <toto@sk.sympatico.ca>
Date: Fri, 24 Jan 1997 00:11:30 -0800 (PST)
To: cypherpunks@toad.com
Subject: Re: THE NEW YORKER on the V-Chip
In-Reply-To: <01IEKJ7UWBPC9AMSTU@mbcl.rutgers.edu>
Message-ID: <32E88A09.18BA@sk.sympatico.ca>
MIME-Version: 1.0
Content-Type: text/plain
> From: IN%"abostick@netcom.com" "Alan Bostick" 23-JAN-1997 23:09:54.72
>
> >In the Jan. 20, 1997, issue of THE NEW YORKER, the "Comment", written by
> >Malcolm Gladwell, makes a powerful arguement about the unintended
> >consequences of the V-Chip
I noticed that when my nephews buy video games, the first ones they
check out are the ones plastered with the 'protective' ratings-symbols
that proclaim that the game is the 'baddest of the bad' in terms of
violence, etc.
Thanks to the violence-rating system, they no longer have to waste
time checking out 'dweeb' programs that contain absolutely no blood
and gore.
Toto
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