From: ulf@fitug.de (Ulf =?iso-8859-1?Q?M=F6ller?=)
To: cypherpunks@Algebra.COM
Message Hash: 4ea61992e9674fc325ecf48a894a6303e117cba6c49b22467b837948125c906e
Message ID: <9707031205.AA68804@public.uni-hamburg.de>
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UTC Datetime: 1997-07-03 12:12:30 UTC
Raw Date: Thu, 3 Jul 1997 20:12:30 +0800
From: ulf@fitug.de (Ulf =?iso-8859-1?Q?M=F6ller?=)
Date: Thu, 3 Jul 1997 20:12:30 +0800
To: cypherpunks@Algebra.COM
Subject: urban environment visualization systems
Message-ID: <9707031205.AA68804@public.uni-hamburg.de>
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http://www.nttc.edu/solicitations/sbir/dod972/darpa972.txt
DARPA SB972-068 TITLE: Multi-Platform Real-Time 3-D Visualization
System Urban Environments and 3-D Terrain Imagery
KEY TECHNOLOGY AREA: Computing and Software
OBJECTIVE: Create a cross-platform (PC, Mac, Sun, SGI, etc.)
real-time 3-D visualization system capable of visualizing ultra-high
resolution urban environments immersed in global unlimited 3-D terrain imagery
simultaneously.
DESCRIPTION: Most high performance visualization systems are currently limited
to high-end graphics deskside work stations costing in excess of $100K. The
low-cost of high performance dedicated graphics hardware for personal computers
and low-end work stations has made it possible to create a cross-platform
system that can visualize virtually infinite amounts of high-resolution data in
real-time. Along with the enabling hardware, a highly integrated software
system that can effectively utilize the hardware with advanced graphics and
data handling technologies needs to be developed. Today, this capability only
exists on costly, difficult to use, and inflexible high-end systems. An
advanced system is required to:
1) Visualize unlimited amounts of terrain and structure data in urban
environments (e.g., large cities and military compounds containing complex
structures) in real-time;
2) Implement state-of-the-art rendering and data processing techniques to
provide the best possible performance for all types of data; and,
3) Run on a wide variety of systems ranging from high-end graphics work
stations to standard PCs with dedicated graphics hardware.
PHASE I: Define the visualization system to be developed,
requirements, software architecture, high-level design, technical approaches,
tradeoffs, and enhancements over current approaches and existing tools.
Demonstrate proof-of-concepts on at least two different graphics platforms.
PHASE II: Produce a prototype implementation of the system. Demonstrate
capability on at least three different graphics platforms (high and low-end
systems).
PHASE III DUAL USE APPLICATIONS: The emergence of low-cost 3-D hardware
for the PC platform has made practical the application of 3-D terrain and
building visualization technology to address a variety of problems such as
building physical security analysis (counterterrorism), urban planning,
forestry management, geographic information systems, and architectural
visualization. This program could greatly enhance the capability of businesses
(located abroad or in the United States) and government agencies to conduct
analysis of threats from terrorism or crime and to assist them in taking
prudent measures to reduce their risks of terrorist or criminal attack.
Portable visualization of urban settings enables any user to view their
organization/businesses in a manner useful to identifying risks from bombs,
sniping, or other security threats, and taking appropriate protective measures.
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