1997-12-23 - Re: Best Cypherpunk long gun

Header Data

From: Steve Schear <schear@lvdi.net>
To: Lucky Green <cypherpunks@toad.com
Message Hash: fac731bf88c5764860a265b735b7190ef618c2d7d92c61b0694200808dbabf6a
Message ID: <v03102801b0c5b2159540@[208.129.55.202]>
Reply To: <199712230611.WAA27275@sirius.infonex.com>
UTC Datetime: 1997-12-23 19:47:41 UTC
Raw Date: Wed, 24 Dec 1997 03:47:41 +0800

Raw message

From: Steve Schear <schear@lvdi.net>
Date: Wed, 24 Dec 1997 03:47:41 +0800
To: Lucky Green <cypherpunks@toad.com
Subject: Re: Best Cypherpunk long gun
In-Reply-To: <199712230611.WAA27275@sirius.infonex.com>
Message-ID: <v03102801b0c5b2159540@[208.129.55.202]>
MIME-Version: 1.0
Content-Type: text/plain



At 1:39 PM +0100 12/23/1997, Lucky Green wrote:
>On Mon, 22 Dec 1997, Mix wrote:
>
>> What is the best long gun for a Cypherpunk?
>
>There are some howitzers that can deliver nuclear artillery shells at 50+
>miles. I think their barrels are pretty long.

Those looking for shorter range, large payload, weapons with small size and low weight should look into shaped-charge munition projectors.  Relatively easy to build and reliable, they can accelerate items to well over 10,000 fps (depending upon explosive used) and pretty accurately deliver multi-kilogram payloads over a 1/2 mile.  Good against buildings and hardened targets, like tanks, as at this velocity even more conventional projectiles can breech advanced armour.  Major shortcoming is they are use once items and not for close combat ;-)

--Steve







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