From: Anonymous <anon@anon.efga.org>
To: cypherpunks@cyberpass.net
Message Hash: 0f25da68bdbad2a84896a26401a56ef9440c4cc17982aa9781f13a97cb0853b8
Message ID: <92d01a45e1bce58469855d407660b28c@anon.efga.org>
Reply To: <199802200216.UAA09021@manifold.algebra.com>
UTC Datetime: 1998-02-21 04:31:43 UTC
Raw Date: Sat, 21 Feb 1998 12:31:43 +0800
From: Anonymous <anon@anon.efga.org>
Date: Sat, 21 Feb 1998 12:31:43 +0800
To: cypherpunks@cyberpass.net
Subject: Re: Digital copy prot3ction
In-Reply-To: <199802200216.UAA09021@manifold.algebra.com>
Message-ID: <92d01a45e1bce58469855d407660b28c@anon.efga.org>
MIME-Version: 1.0
Content-Type: text/plain
Igor Chudov @ home wrote:
> I can hardly believe that any of these schemes are undefeatable.
>
> As soon as the CPU starts talking to a video and sound board,
> this whole thing becomes easily breakable. All one needs to do is
> to capture the signals that go to these boards and re-record them.
>
> Right?
Of course.
Such schemes usually increase the amount of piracy in the long-term,
because it encourages people to convert the material into a more easily
copied form.
If you've ever followed any of the warez scenes, what you find is
generally about 1% of the population acutally obtain and convert the
material, and the other 99% just trade copies around. (Consider, for
example, the number of people who actually know how to dump the
contents of an eprom chip versus the number of sites where you can
download copies of nintendo/sega/etc games.)
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