From: “Romulo Moacyr Cholewa” <rmcholewa@bigfoot.com>
To: <fygrave@usa.net>
Message Hash: df1fc7907fd240e4e40502185bd2686d7c3e7c82fa0856271934a48ec3a2a0b8
Message ID: <005501bd58cc$693f7120$0100a8c0@pioneer.rmc1.com.br>
Reply To: N/A
UTC Datetime: 1998-03-26 15:34:15 UTC
Raw Date: Thu, 26 Mar 1998 07:34:15 -0800 (PST)
From: "Romulo Moacyr Cholewa" <rmcholewa@bigfoot.com>
Date: Thu, 26 Mar 1998 07:34:15 -0800 (PST)
To: <fygrave@usa.net>
Subject: Re: Thought you'd like this alot (fwd)
Message-ID: <005501bd58cc$693f7120$0100a8c0@pioneer.rmc1.com.br>
MIME-Version: 1.0
Content-Type: text/plain
Begin of forwarded email message -------------------------------
From: bs@day.research.att.com[SMTP:bs@day.research.att.com]
Sent: Thursday, March 26, 1998 10:58 AM
To: albertoa@msconecta.com.br
Sorry to send you a form letter, but I have now received dozens of
copies of that "IEEE interview" hoax. Yes, it is (obviously) a hoax.
No, it is not a hoax done by me or any of my friends; had it been,
it would have been less crude and more funny.
If you want information about C++, see my articles and books.
You can find references, articles, book chapters, and even a couple
of genuine interviews on my homepages.
- Bjarne
Bjarne Stroustrup, AT&T Labs, http://www.research.att.com/~bs
End of forwarded email message --------------------------------
This is the answer, by himself.
Romulo Moacyr Cholewa
Home Page: http://rmcweb.home.ml.org
Corporate: RomuloC@MSConecta.com.br
Personal: RMCholewa@Bigfoot.com
---------------------------------
-----Original Message-----
From: Fyodor <fygrave@freenet.bishkek.su>
To: Bad_B0yZ:; <Bad_B0yZ:;>
Cc: cypherpunks@toad.com <cypherpunks@toad.com>
Date: Quinta-feira, 26 de Maro de 1998 02:03
Subject: Thought you'd like this alot (fwd)
>Heh... Wanna hear the C++ creator thoughts regarding the malevolent
>creation, he made?:-)
>
>=========/qoute/=======================/quote/====================
>[snip snip]
>Date: Mon, 09 Feb 1998 23:31:02 -0800
>Subject: Stroustrup's interview leaked...
>
>On the 1st of January, 1998, Bjarne Stroustrup gave an interview
>to the IEEE's 'Computer' magazine.
>
>Naturally, the editors thought he would be giving a retrospective
>view of seven years of object-oriented design, using the language
>he created.
>
>By the end of the interview, the interviewer got more than he had
>bargained for and, subsequently, the editor decided to suppress
>its contents, 'for the good of the industry' but, as with many of
>these things, there was a leak.
>
>Here is a complete transcript of what was said, unedited, and
>unrehearsed, so it isn't as neat as planned interviews.
>You will find it interesting...
>__________________________________________________________________
>Interviewer: Well, it's been a few years since you changed the
>world of software design, how does it feel, looking back?
>
>Stroustrup: Actually, I was thinking about those days, just
>before you arrived. Do you remember? Everyone was writing 'C'
>and, the trouble was, they were pretty damn good at it.
>were turning out competent - I stress the word 'competent'
>graduates at a phenomenal rate. That's what caused the problem.
>
>Interviewer: Problem?
>
>Stroustrup: Yes, problem. Remember when everyone wrote Cobol?
>
>Interviewer: Of course, I did too
>
>Stroustrup: Well, in the beginning, these guys were like
>demi-gods. Their salaries were high, and they were treated like
>royalty.
>
>Interviewer: Those were the days, eh?
>
>Stroustrup: Right. So what happened? IBM got sick of it, and
>invested millions in training programmers, till they were a dime
>a dozen.
>
>Interviewer: That's why I got out. Salaries dropped within a
>year, to the point where being a journalist actually paid
>better.
>
>Stroustrup: Exactly. Well, the same happened with 'C' programmers.
>
>Interviewer: I see, but what's the point?
>
>Stroustrup: Well, one day, when I was sitting in my office, I
>thought of this little scheme, which would redress the
>balance a little. I thought 'I wonder what would happen, if
>there were a language so complicated, so difficult to learn,
>that nobody would ever be able to swamp the market with
>programmers? Actually, I got some of the ideas from X10,
>you know, X windows. That was such a bitch of a graphics
>system, that it only just ran on those Sun 3/60 things.
>They had all the ingredients for what I wanted. A really
>ridiculously complex syntax, obscure functions, and
>pseudo-OO structure. Even now, nobody writes raw X-windows
>code. Motif is the only way to go if you want to retain
>your sanity.
>
>Interviewer: You're kidding...?
>
>Stroustrup: Not a bit of it. In fact, there was another problem.
>Unix was written in 'C', which meant that any 'C' programmer
>could very easily become a systems programmer. Remember
>what a mainframe systems programmer used to earn?
>
>Interviewer: You bet I do, that's what I used to do.
>
>Stroustrup: OK, so this new language had to divorce itself from
>Unix, by hiding all the system calls that bound the two
>together so nicely. This would enable guys who only knew
>about DOS to earn a decent living too.
>
>Interviewer: I don't believe you said that...
>
>Stroustrup: Well, it's been long enough, now, and I believe most
>people have figured out for themselves that C++ is a waste
>of time but, I must say, it's taken them a lot longer than I
>thought it would.
>
>Interviewer: So how exactly did you do it?
>
>Stroustrup: It was only supposed to be a joke, I never thought
>people would take the book seriously. Anyone with half a
>brain can see that object-oriented programming is
>counter-intuitive, illogical and inefficient.
>
>Interviewer: What?
>
>Stroustrup: And as for 're-useable code' - when did you ever hear
>of a company re-using its code?
>
>Interviewer: Well, never, actually, but...
>
>Stroustrup: There you are then. Mind you, a few tried, in the
>early days. There was this Oregon company - Mentor
>Graphics, I think they were called - really caught a cold
>trying to rewrite everything in C++ in about '90 or '91. I
>felt sorry for them really, but I thought people would
>learn from their mistakes.
>
>Interviewer: Obviously, they didn't?
>
>Stroustrup: Not in the slightest. Trouble is, most companies
>hush-up all their major blunders, and explaining a $30
>million loss to the shareholders would have been
>difficult. Give them their due, though, they made it work in the end.
>
>Interviewer: They did? Well, there you are then, it proves O-O
>works.
>
>Stroustrup: Well, almost. The executable was so huge, it took
>five minutes to load, on an HP workstation, with 128MB of
>RAM. Then it ran like treacle. Actually, I thought this
>would be a major stumbling-block, and I'd get found out
>within a week, but nobody cared. Sun and HP were only too
>glad to sell enormously powerful boxes, with huge resources
>just to run trivial programs. You know, when we had our
>first C++ compiler, at AT&T, I compiled 'Hello World', and
>couldn't believe the size of the executable. 2.1MB
>
>Interviewer: What? Well, compilers have come a long way, since
>then.
>
>Stroustrup: They have? Try it on the latest version of g++ - you
>won't get much change out of half a megabyte. Also, there
>are several quite recent examples for you, from all over the
>world. British Telecom had a major disaster on their hands
>but, luckily, managed to scrap the whole thing and start
>again. They were luckier than Australian Telecom. Now I
>hear that Siemens is building a dinosaur, and getting more
>and more worried as the size of the hardware gets bigger, to
>accommodate the executables. Isn't multiple inheritance a joy?
>
>Interviewer: Yes, but C++ is basically a sound language.
>
>Stroustrup: You really believe that, don't you? Have you ever sat
>down and worked on a C++ project? Here's what happens:
>First, I've put in enough pitfalls to make sure that only
>the most trivial projects will work first time. Take
>operator overloading. At the end of the project, almost
>every module has it, usually, because guys feel they really
>should do it, as it was in their training course. The same
>operator then means something totally different in every
>module. Try pulling that lot together, when you have a
>hundred or so modules. And as for data hiding. God, I
>sometimes can't help laughing when I hear about the problems
>companies have making their modules talk to each other. I
>think the word 'synergistic' was specially invented to twist
>the knife in a project manager's ribs.
>
>Interviewer: I have to say, I'm beginning to be quite appalled at
>all this. You say you did it to raise programmers' salaries?
>That's obscene.
>
>Stroustrup: Not really. Everyone has a choice. I didn't expect
>the thing to get so much out of hand. Anyway, I basically
>succeeded. C++ is dying off now, but programmers still get
>high salaries - especially those poor devils who have to
>maintain all this crap. You do realize, it's impossible to
>maintain a large C++ software module if you didn't actually
>write it?
>
>Interviewer: How come?
>
>Stroustrup: You are out of touch, aren't you? Remember the
>typedef?
>
>Interviewer: Yes, of course.
>
>Stroustrup: Remember how long it took to grope through the header
>files only to find that 'RoofRaised' was a double precision
>number? Well, imagine how long it takes to find all the
>implicit typedefs in all the Classes in a major project.
>
>Interviewer: So how do you reckon you've succeeded?
>
>Stroustrup: Remember the length of the average-sized 'C' project?
>About 6 months. Not nearly long enough for a guy with a
>wife and kids to earn enough to have a decent standard of
>living. Take the same project, design it in C++ and what do
>you get? I'll tell you. One to two years. Isn't that
>great? All that job security, just through one mistake of
>judgement. And another thing. The universities haven't
>been teaching 'C' for such a long time, there's now a
>shortage of decent 'C' programmers. Especially those who
>know anything about Unix systems programming. How many guys
>would know what to do with 'malloc', when they've used 'new'
>all these years - and never bothered to check the return
>code. In fact, most C++ programmers throw away their return
>codes. Whatever happened to good ol' '-1'? At least you
>knew you had an error, without bogging the thing down in all
>that 'throw' 'catch' 'try' stuff.
>
>Interviewer: But, surely, inheritance does save a lot of time?
>
>Stroustrup: Does it? Have you ever noticed the difference
>between a 'C' project plan, and a C++ project plan? The planning
>stage for a C++ project is three times as long. Precisely
>to make sure that everything which should be inherited is,
>and what shouldn't isn't. Then, they still get it wrong.
>Whoever heard of memory leaks in a 'C' program? Now
>finding them is a major industry. Most companies give up, and send
>the product out, knowing it leaks like a sieve, simply to
>avoid the expense of tracking them all down.
>
>Interviewer: There are tools...
>
>Stroustrup: Most of which were written in C++.
>
>Interviewer: If we publish this, you'll probably get lynched, you
>do realize that?
>
>Stroustrup: I doubt it. As I said, C++ is way past its peak now,
>and no company in its right mind would start a C++ project
>without a pilot trial. That should convince them that it's
>the road to disaster. If not, they deserve all they get.
>You know, I tried to convince Dennis Ritchie to rewrite Unix in
>C++.
>
>Interviewer: Oh my God. What did he say?
>
>Stroustrup: Well, luckily, he has a good sense of humor. I think
>both he and Brian figured out what I was doing, in the early
>days, but never let on. He said he'd help me write a C++
>version of DOS, if I was interested.
>
>Interviewer: Were you?
>
>Stroustrup: Actually, I did write DOS in C++, I'll give you a
>demo when we're through. I have it running on a Sparc 20 in the
>computer room. Goes like a rocket on 4 CPU's, and only
>takes up 70 megs of disk.
>
>Interviewer: What's it like on a PC?
>
>Stroustrup: Now you're kidding. Haven't you ever seen Windows
>'95? I think of that as my biggest success. Nearly blew the
>game before I was ready, though.
>
>Interviewer: You know, that idea of a Unix++ has really got me
>thinking. Somewhere out there, there's a guy going to try it.
>
>Stroustrup: Not after they read this interview..
>
>Interviewer: I'm sorry, but I don't see us being able to publish
>any of this.
>
>Stroustrup: But it's the story of the century. I only want to be
>remembered by my fellow programmers, for what I've done
>for them. You know how much a C++ guy can get these days?
>
>Interviewer: Last I heard, a really top guy is worth $70 - $80 an
>hour.
>
>Stroustrup: See? And I bet he earns it. Keeping track of all the
>gotchas I put into C++ is no easy job. And, as I said
>before, every C++ programmer feels bound by some mystic
>promise to use every damn element of the language on every
>project. Actually, that really annoys me sometimes, even
>though it serves my original purpose. I almost like the
>language after all this time.
>
>Interviewer: You mean you didn't before?
>
>Stroustrup: Hated it. It even looks clumsy, don't you agree? But
>when the book royalties started to come in... well, you get the picture.
>
>Interviewer: Just a minute. What about references? You must
>admit, you improved on 'C' pointers.
>
>Stroustrup: Hmm. I've always wondered about that. Originally, I
>thought I had. Then, one day I was discussing this with a
>guy who'd written C++ from the beginning. He said he could
>never remember whether his variables were referenced or
>dereferenced, so he always used pointers. He said the
>little asterisk always reminded him.
>
>Interviewer: Well, at this point, I usually say 'thank you very
>much' but it hardly seems adequate.
>
>Stroustrup: Promise me you'll publish this. My conscience is
>getting the better of me these days.
>
>Interviewer: I'll let you know, but I think I know what my editor
>will say.
>
>Stroustrup: Who'd believe it anyway? Although, can you send me a
>copy of that tape?
>
>Interviewer: I can do that.
>
>
>
>
>
>
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1998-03-26 (Thu, 26 Mar 1998 07:34:15 -0800 (PST)) - Re: Thought you’d like this alot (fwd) - “Romulo Moacyr Cholewa” <rmcholewa@bigfoot.com>