From: hughes@ah.com (Eric Hughes)
To: cypherpunks@toad.com
Message Hash: 1df4ce5fd55666e70f7c385f83346089585513259ecf1e3c3d81ba7bd6a6d61f
Message ID: <9407181813.AA22205@ah.com>
Reply To: <199407170623.AA29265@world.std.com>
UTC Datetime: 1994-07-18 18:37:39 UTC
Raw Date: Mon, 18 Jul 94 11:37:39 PDT
From: hughes@ah.com (Eric Hughes)
Date: Mon, 18 Jul 94 11:37:39 PDT
To: cypherpunks@toad.com
Subject: Card Playing Protocol?
In-Reply-To: <199407170623.AA29265@world.std.com>
Message-ID: <9407181813.AA22205@ah.com>
MIME-Version: 1.0
Content-Type: text/plain
(At a comms protocol
level there might always be a single server per game--I don't know
yet--but I would like to hide that sort of stuff from users.)
There's no need for a central server per game, even running on one of
the player's own machines. What is possible with crypto is completely
flat distribution of the simulation. The difference is profound. I
would suggest that all who don't understand this meditate upon coin
flipping protocols, the simplest flatly distributed simulation--here,
of a random number generator.
Eric
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