From: fc@all.net (Fred Cohen)
To: weidai@eskimo.com (Wei Dai)
Message Hash: d01416bdbed478c7dad8e6d8134f4352ae26fe0aed6e87d18699f0a87a952c39
Message ID: <9512281414.AA21403@all.net>
Reply To: <Pine.SUN.3.91.951228011912.27043B-100000@eskimo.com>
UTC Datetime: 1995-12-28 18:43:06 UTC
Raw Date: Fri, 29 Dec 1995 02:43:06 +0800
From: fc@all.net (Fred Cohen)
Date: Fri, 29 Dec 1995 02:43:06 +0800
To: weidai@eskimo.com (Wei Dai)
Subject: Re: Reputation capital: FIBS case study
In-Reply-To: <Pine.SUN.3.91.951228011912.27043B-100000@eskimo.com>
Message-ID: <9512281414.AA21403@all.net>
MIME-Version: 1.0
Content-Type: text
> On Wed, 27 Dec 1995, Lou Poppler wrote:
>
> > The thorniest problem in our reputation economy continues to be the
> > case of the player who drops out of a match when clearly losing, to avoid
> > the decrement of his rating number (based on match results only, not on
> > individual games). [......stuff deleted...] The best defense we have
> > found against the match dropper is complaining in the newsgroup.
>
> It seems to me the easiest way to solve this problem is to list for each
> player the number of games he dropped and didn't finish along with his
> rating and experience. Why go for elaborate social solutions when a
> simple technical solution exists?
>
> Wei Dai
It seems to me that not finishing a game is the same as knocking over
the board. It's a loss for the player waiting to move, and a non-game
for the other player. This should solve the not-finishing-a-game
problem in short order.
For the problem of playing a fake unrated player, try variations on this
scheme. Track the players each player plays and reevaluate all players
scores in relative terms. To get a rating, players must engage in games
with enough other players to form a valid statistical basis - at least
100 games with rated players for 10% accuracy.
Start with provisional ratings in the 1-10 range based on
comparrison with other players regardless of who.
As players play other fully rated players, add a temporary
rating based on relative performance and post both relative
and 1-10 ratings.
When players reach 100 games within the rated group, they get
an official rating.
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