From: Wei Dai <weidai@eskimo.com>
To: Lou Poppler <lwp@conch.aa.msen.com>
Message Hash: ef9c216823c9156ed259e7aca2a2c6f67167560bf6ef0a0cdd6562dd87a20617
Message ID: <Pine.SUN.3.91.951228011912.27043B-100000@eskimo.com>
Reply To: <2sY4wMz2BcRC083yn@mail.msen.com>
UTC Datetime: 1995-12-28 15:18:44 UTC
Raw Date: Thu, 28 Dec 1995 23:18:44 +0800
From: Wei Dai <weidai@eskimo.com>
Date: Thu, 28 Dec 1995 23:18:44 +0800
To: Lou Poppler <lwp@conch.aa.msen.com>
Subject: Re: Reputation capital: FIBS case study
In-Reply-To: <2sY4wMz2BcRC083yn@mail.msen.com>
Message-ID: <Pine.SUN.3.91.951228011912.27043B-100000@eskimo.com>
MIME-Version: 1.0
Content-Type: text/plain
On Wed, 27 Dec 1995, Lou Poppler wrote:
> The thorniest problem in our reputation economy continues to be the
> case of the player who drops out of a match when clearly losing, to avoid
> the decrement of his rating number (based on match results only, not on
> individual games). [......stuff deleted...] The best defense we have
> found against the match dropper is complaining in the newsgroup.
It seems to me the easiest way to solve this problem is to list for each
player the number of games he dropped and didn't finish along with his
rating and experience. Why go for elaborate social solutions when a
simple technical solution exists?
Wei Dai
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