From: Timothy Lawrence Nali <tn0s+@andrew.cmu.edu>
To: cypherpunks@toad.com
Message Hash: 4de16d2a09fa5836baf7603ad69fca73451d8ea21ffd970abc2239a390266abd
Message ID: <oluAERy00iWTQ0u2Zy@andrew.cmu.edu>
Reply To: <Pine.OSF.3.91.960714123249.32693A-100000@giasdl01.vsnl.net.in>
UTC Datetime: 1996-07-14 13:39:10 UTC
Raw Date: Sun, 14 Jul 1996 21:39:10 +0800
From: Timothy Lawrence Nali <tn0s+@andrew.cmu.edu>
Date: Sun, 14 Jul 1996 21:39:10 +0800
To: cypherpunks@toad.com
Subject: Re: ANNOUNCEMENT: PGPfone Beta 7 Now Available for Download
In-Reply-To: <Pine.OSF.3.91.960714123249.32693A-100000@giasdl01.vsnl.net.in>
Message-ID: <oluAERy00iWTQ0u2Zy@andrew.cmu.edu>
MIME-Version: 1.0
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Excerpts from internet.cypherpunks: 14-Jul-96 Re: ANNOUNCEMENT: PGPfone
B.. by Arun Mehta@giasdl01.vsnl
> Thanks for the input.
>
> Is UDP used for other purposes not related to voice that I might pretend
> to be doing? Or is there still some way of fooling them?
One thing that comes to mind are network games. I not sure if Doom or
Quake can use UDP, but I'm fairly certain that Netrek uses UDP packets
(up to 16 players run client programs which communicate with a game
server using TCP or UDP).
_____________________________________________________________________________
Tim Nali \ "We are the music makers, and we are the dreamers of
tn0s@andrew.cmu.edu \ the dreams" -Willy Wonka and the Chocolate Factory
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