1996-07-17 - Re: ANNOUNCEMENT: PGPfone Beta 7 Now Available for Download

Header Data

From: Robin Powell <rpowell@algorithmics.com>
To: Timothy Lawrence Nali <tn0s+@andrew.cmu.edu>
Message Hash: efbd33ae3f5a99804d0d1487786ac852a8eadf4479ed7a8acb5d81f68738c1e2
Message ID: <96Jul16.105830edt.20481@janus.algorithmics.com>
Reply To: <Pine.OSF.3.91.960714123249.32693A-100000@giasdl01.vsnl.net.in>
UTC Datetime: 1996-07-17 08:02:20 UTC
Raw Date: Wed, 17 Jul 1996 16:02:20 +0800

Raw message

From: Robin Powell <rpowell@algorithmics.com>
Date: Wed, 17 Jul 1996 16:02:20 +0800
To: Timothy Lawrence Nali <tn0s+@andrew.cmu.edu>
Subject: Re: ANNOUNCEMENT: PGPfone Beta 7 Now Available for Download
In-Reply-To: <Pine.OSF.3.91.960714123249.32693A-100000@giasdl01.vsnl.net.in>
Message-ID: <96Jul16.105830edt.20481@janus.algorithmics.com>
MIME-Version: 1.0
Content-Type: text/plain


>>>>> In article <oluAERy00iWTQ0u2Zy@andrew.cmu.edu>, Timothy Lawrence Nali <tn0s+@andrew.cmu.edu> writes:

    > Excerpts from internet.cypherpunks: 14-Jul-96 Re: ANNOUNCEMENT: PGPfone
    > B.. by Arun Mehta@giasdl01.vsnl 
    >> Thanks for the input.
    >> 
    >> Is UDP used for other purposes not related to voice that I might pretend 
    >> to be doing? Or is there still some way of fooling them?

    > One thing that comes to mind are network games.  I not sure if Doom or
    > Quake can use UDP, but I'm fairly certain that Netrek uses UDP packets
    > (up to 16 players run client programs which communicate with a game
    > server using TCP or UDP).

Hmm... This looks like a _really_ good place for stego.  Granted, you
might get a significant slow down, but it might be worth it depending
on your needs.

-Robin







Thread