1997-11-19 - New Idea to Generate Random Numbers

Header Data

From: “James F. Marshall” <marshall@ibm.net>
To: “Cypherpunks Unedited List” <cypherpunks@toad.com>
Message Hash: 36ebcd737c45a12c4ba38d693b9d61a1dc20df6575f2d4af35b6630babb1c287
Message ID: <199711190227.CAA114150@out2.ibm.net>
Reply To: N/A
UTC Datetime: 1997-11-19 02:37:27 UTC
Raw Date: Wed, 19 Nov 1997 10:37:27 +0800

Raw message

From: "James F. Marshall" <marshall@ibm.net>
Date: Wed, 19 Nov 1997 10:37:27 +0800
To: "Cypherpunks Unedited List" <cypherpunks@toad.com>
Subject: New Idea to Generate Random Numbers
Message-ID: <199711190227.CAA114150@out2.ibm.net>
MIME-Version: 1.0
Content-Type: text/plain



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On Tue, 18 Nov 1997 16:36:08 -0500, Edupage Editors wrote:

>RANDOMLY GROOVY
>Scientists at Silicon Graphics have taken the mesmerizing flow of the lava
>lamp to the next level of utility -- using the favorite fixtures of the '60s
>to generate truly random numbers, something computers cannot do.  The
>process involves using a digital camera to snap periodic shots of six oozing
>cylinders, combining those images with electronic noise and converting it
>into 1s and 0s, and then using the Secure Hash Algorithm from the National
>Institute of Standards and Technologies to compress and scramble the binary
>string to create a seed value for a standard random-number generator.
>(Scientific American Nov 97)

How do I implement this at home?  ;*)

- -- James F. Marshall, Esq., Pasadena, California
   Subject "JFM Public Key" for PGP Public Key

- -- OS/2 is to Windows as Stradivarius is to Yamaha

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