From: dlv@bwalk.dm.com (Dr.Dimitri Vulis KOTM)
To: cypherpunks@toad.com
Message Hash: f71a1f7e6b66132442b98f88a14ad3c34d902e64bbc54ad2ec36209dbb8bbaa0
Message ID: <eucege20w165w@bwalk.dm.com>
Reply To: <199711190227.CAA114150@out2.ibm.net>
UTC Datetime: 1997-11-19 12:24:05 UTC
Raw Date: Wed, 19 Nov 1997 20:24:05 +0800
From: dlv@bwalk.dm.com (Dr.Dimitri Vulis KOTM)
Date: Wed, 19 Nov 1997 20:24:05 +0800
To: cypherpunks@toad.com
Subject: Re: New Idea to Generate Random Numbers
In-Reply-To: <199711190227.CAA114150@out2.ibm.net>
Message-ID: <eucege20w165w@bwalk.dm.com>
MIME-Version: 1.0
Content-Type: text/plain
"James F. Marshall" <marshall@ibm.net> writes:
> On Tue, 18 Nov 1997 16:36:08 -0500, Edupage Editors wrote:
>
> >RANDOMLY GROOVY
> >Scientists at Silicon Graphics have taken the mesmerizing flow of the lava
> >lamp to the next level of utility -- using the favorite fixtures of the '60s
> >to generate truly random numbers, something computers cannot do. The
> >process involves using a digital camera to snap periodic shots of six oozing
> >cylinders, combining those images with electronic noise and converting it
> >into 1s and 0s, and then using the Secure Hash Algorithm from the National
> >Institute of Standards and Technologies to compress and scramble the binary
> >string to create a seed value for a standard random-number generator.
> >(Scientific American Nov 97)
>
> How do I implement this at home? ;*)
I've got a lava lamp as well as a wave machine. I have grave doubts that
they're very random. I think I see recurring patterns, making the bit
stream somewhat predictable.
---
Dr.Dimitri Vulis KOTM
Brighton Beach Boardwalk BBS, Forest Hills, N.Y.: +1-718-261-2013, 14.4Kbps
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