1997-11-05 - Re: Copyright commerce and the street musician protocol

Header Data

From: Eric Young <eay@cryptsoft.com>
To: Marc Horowitz <marc@cygnus.com>
Message Hash: dcffb4fd4d57cbb98699af0d096c9c83460df6e9bc333072227bb7398d13d5b7
Message ID: <Pine.GSO.3.96.971106044557.26497A-100000@pandora.cryptsoft.com>
Reply To: <t53yb35r8pl.fsf@rover.cygnus.com>
UTC Datetime: 1997-11-05 19:02:35 UTC
Raw Date: Thu, 6 Nov 1997 03:02:35 +0800

Raw message

From: Eric Young <eay@cryptsoft.com>
Date: Thu, 6 Nov 1997 03:02:35 +0800
To: Marc Horowitz <marc@cygnus.com>
Subject: Re: Copyright commerce and the street musician protocol
In-Reply-To: <t53yb35r8pl.fsf@rover.cygnus.com>
Message-ID: <Pine.GSO.3.96.971106044557.26497A-100000@pandora.cryptsoft.com>
MIME-Version: 1.0
Content-Type: text/plain




On 3 Nov 1997, Marc Horowitz wrote:
> Someone recently told me that game manufacturers have stopped worrying
> about piracy.  Why?  Because most new games come on CD-ROM, and
> copying a CD-ROM is an expensive, time-consuming operation.  Bulk
> duplication of CD's is substantially cheaper than one-off duplication,
> and since games are cheap, people will usually buy them rather than
> copy them.

hmm... Besides the initial cost of a CD writer (which is coming down alot),
blank CDs cost $8AU (or about $5US).  I would not call that expensive relative
to the game cost (about $90AU).  On a double speed drive it takes about 30
minutes to duplicate a 600meg game, lots less for those that don't fill the
CD :-).

I think this is starting to become a real problem.

> I'm unconvinced that there really is an Internet copyright problem,
> outside of traditional media publishers inventing it.

Having visited some friends recently that had most of the recent interesting
games written onto a few CDs (multiple games on single CDs) I don't agree.

eric






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